![]() ![]() Repeatable Quest is a Sister Trope which allows the player to replicate completed sidequests in-game. Super-Trope to Sound Test, which allows the player to listen all audio themes and tracks without having to play the game itself again. ![]() It's possible that the mode itself will be completely locked until the game was already beaten, but this happens very rarely. For example, if the player progresses up until beating a third boss or triggering an important cutscene that is halfway through the game, then the replay mode will only show the first three bosses and the cutscenes viewed up until the latest one. Expectantly, this feature will only have the content that was unlocked in the main campaign, which helps prevent spoilers. Secondly, in the case the game does not have a New Game+, the player would otherwise have to dedicate several game files (and that's assuming there are enough of them) to preserve the direct access to the memorable parts.Īs a general rule, it has to be accessed from the pre-game menu (where the "New Game", "Load Game", "Multiplayer" and "Options" would be) exceptions can be made for cutscenes that are replayed by going to certain in-game locations (usually rest areas), since they don't affect the gameplay progression anymore (unlike in the case of bosses or minigames). For one, the player doesn't have to replay the entire game (either via New Game Plus or simply by restarting the game's file) just so he or she has to revive the best or most fun parts of the game. Therefore, it's a replay in every sense of the word. A few games even have a feature to replay entire missions or chapters via a level select menu. Present in many video games, the Replay Mode is a menu feature that gives the player the chance to fight bosses once again, or rewatch the cinematic cutscenes, or play the minigames unlocked. ![]()
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